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1. Simple, effective changes to HP's and sig radii/resolutions - in EVE General Discussion [original thread]
Rob nobody has said BS should not be able to hit frigs. A BS equipped with anti-frig guns (small weapons etc.) will kill frigs very well. But "large weapons" should not be able to hit frigs. Gabril your Idea is good. NPC ships will also get an in...
- by General Murder - at 2005.06.14 20:55:00
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2. "Biggest ship wins." The disease of Eve. - in EVE General Discussion [original thread]
I my opinion BS are (at the current game mechanics) by far the ômost effectiveö (cost vs. flexibility vs survivability) ship and therefore the best ship in game. 1.Instas negate the build in ôslownessö of the BS. They are almost as fast as frigs ...
- by General Murder - at 2005.06.14 11:47:00
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3. radical idea for solving "biggest ship wins" problem - in EVE General Discussion [original thread]
The best "radical" way to balance things out without to change 99 % of the code is to remove the insurance! Give every Nob 100%, with every lose his insurance level will be lower until it rech 0. So the veterans can bring their BS but when they lo...
- by General Murder - at 2005.06.13 21:51:00
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4. Possible imbalance between the ôbetterö 0.0 ice ores and the normal ic - in Science and Industry [original thread]
Karl if you think about none of my arguments will negate any off yours. 1. I would like to make contracts with noobs to mine ice for me but in reality it dont work. 3 noobs mine in o.o after 30 min all pirates see it and ..... The same with hauli...
- by General Murder - at 2005.06.03 22:10:00
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5. Possible imbalance between the ôbetterö 0.0 ice ores and the normal ic - in Science and Industry [original thread]
Kai Lea is right. The time requirements to mine fuel (esp. the isotopes is to high). We have found a constellation (0.0) which has all resources to build tungsten carbide armor plate. To do this we would need 1 Large 2 small and 1 med POS. We are...
- by General Murder - at 2005.06.03 11:16:00
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6. Possible imbalance between the ôbetterö 0.0 ice ores and the normal ic - in Science and Industry [original thread]
My proposal is to increase the amount of isotopes in the advanced ice ores that can be only found in 0.0 space. The Reason: The fuel requirements, esp. the isotope, are high and may thinks to high, when you read the Devblog then the Dev think it ...
- by General Murder - at 2005.06.02 13:18:00
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7. Expanding on the logic of CCP weapons - in EVE General Discussion [original thread]
After the NWO CCP should focus on balacing out the combat and the ship class system. The aim should be a system that gives every class a role in the battlefield. The individual ship classes should or must be limited in their fitting possibilites ...
- by General Murder - at 2005.06.01 18:57:00
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8. Sneak Peak III, Oveur's New Dev Blog - in EVE General Discussion [original thread]
The idea about POS and the aim of CCP to encourage players to industrialise 0.0 ônation-buildingö is good and it is something that is really different from all other MMPOG out there. To establish a POS in 0.0 is hard work. I was ganked almost 5 ti...
- by General Murder - at 2005.05.31 09:43:00
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9. Dreadnaught skills? - in Ships and Modules [original thread]
Lower the insurance on dreads (max. 50%) or make them non-insurable. Problem is solved. Make the same with BS problem solved.
- by General Murder - at 2005.05.25 07:14:00
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10. Well if you must nerf insta's, here's the fair way - in EVE General Discussion [original thread]
I totally agree with Vice and Avon. Remove Instas butà. Something must be done against the mindless gate ganking. Last time in was in 0.0 my bestower was ganked in 2 sec by 4 gate campers. No problem for me here, its 0.0. But I managed to rally ...
- by General Murder - at 2005.05.23 15:05:00
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11. POS Isotope Requirements - in Science and Industry [original thread]
I really dont see the danger that with lower fuel requirements or fuel generating constructions POS's will sprout from the ground as mushrooms. 1. At peak time there are 11.000-12.000 people online. Most of them have no interest to run a POS or ...
- by General Murder - at 2005.05.17 20:01:00
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12. POS Isotope Requirements - in Science and Industry [original thread]
Edited by: General Murder on 15/05/2005 09:26:29 In my opinion, yes they are to high. For me and many other the amount of RL time you invest is the most important factor in a game. Here are some thougts regarding that question. 1.Even when ...
- by General Murder - at 2005.05.15 09:25:00
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13. Distribution of moon resources in o.o - in Science and Industry [original thread]
Hi My question is, is the probability to find better rare moon resources dependet how deep (more jumps from empire) I search in 0.0? Or is the probability equaly in the whole 0.0 area?
- by General Murder - at 2005.05.13 21:23:00
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14. Missile Revision Dev Blog and Discussion - in EVE General Discussion [original thread]
Ah the old argument that stuff that is more expensive (ISK-wise) should auto-own every smaller (cheaper) stuff, because it is ôlogicalö or realistic. From a point of view of the game balance and the ôrealisticö argument this is argument is wrong...
- by General Murder - at 2005.05.10 21:24:00
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15. Missile Revision Dev Blog and Discussion - in EVE General Discussion [original thread]
My point of view: 1.This game is a simulation. By definition it is a abstraction of reality. 2.In reality missiles esp. large heavy missiles like torps do not autohit every target, like it is in EVE now. 3.The perfect solution would be to...
- by General Murder - at 2005.05.09 19:07:00
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16. Instalocking Batleships vs Instajumps - in Ships and Modules [original thread]
My biggest complaint is the fact that BS's equipped with large BS weapons, primary designed to engaged other BS (read the fluff), are able to hit frigs over 150 km, with are supposed to be very hard to hit, with such large weapons over such a larg...
- by General Murder - at 2005.05.01 20:53:00
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17. Instalocking Batleships vs Instajumps - in Ships and Modules [original thread]
And I say yes! Anyone how thinks that the biggest and most expensive ship should be able to own everything smaller and cheaper in the game say this is balanced is wrong. If this expensive and powerfull ship would be rare, need much skill and a ...
- by General Murder - at 2005.04.30 15:01:00
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18. fleetbattles and ganking - in EVE General Discussion [original thread]
Many good ideas here In my opinion a good possible solution would be to combination the "lower ROF of (big) guns" and "lower effectiveness of ships under fire". Additional BS guns should have more problems to hit smaller target. When fleet A conc...
- by General Murder - at 2005.04.24 13:47:00
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19. CCP why are it no solid planets to dock with!!!!!!!!!! - in EVE General Discussion [original thread]
One possible application could be a gas mining city / colony in the atmosphere of gas giants, like in star war. Like a POS they would mine for isotops or other stuff. One thing that needs love from the Devs is the R&D system. I hope for Kali!
- by General Murder - at 2005.04.20 20:34:00
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20. Relog nerfed? - in EVE General Discussion [original thread]
Maybe I have chose the wrong words. This is not whine post. Two thinks I really dislike in this game is the relogg tactic and the high sec => Level 4 agentes => ravens => all hit torpedo matter/ problem. There is nothing more pleasant ...
- by General Murder - at 2005.04.20 19:58:00
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